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Overview
What KE Dev OS is, who built it, and how the public face relates to local compute.
Updated 2026-07-09 · KE Dev OS Wiki
One sentence
KE Dev OS is a local-first AI operating system for literally everything operators build — code, full video game suite (Godot·Unity·Unreal), Blender, Roblox/Minecraft, media/Forge, social (X·IG·TikTok), news intelligence, email/Merz, office, fleets — coded and developed by William Keenan for K&E Studios.
Public capability map
app.kestudios.dev (and kestudios.dev/os) lists the full surface map — agent OS, games, Blender, PlayOps, create, intel/social, office, connectors. Machine JSON: /api/flagship surfaces[].
KE Game Host (product)
Dedicated video game server hosting is a first-class K&E Studios product: https://kestudios.dev/gamehost — Minecraft, Valheim, Factorio, Terraria, Minetest, Docker, custom. Ships in KE Dev OS (?mode=hosts · grokcode gamehost).
Architecture principle
Computation stays on your machine (dashboard at 127.0.0.1:7430). Public branding, SEO, install hooks, and this wiki live on kestudios.dev / app.kestudios.dev.
| Surface | URL | Role |
|---|---|---|
| Product app face | https://app.kestudios.dev | Canonical public product page |
| Marketing twin | https://kestudios.dev/os | Studio site product landing |
| This wiki | https://kestudios.dev/wiki | Living documentation |
| Local OS | http://127.0.0.1:7430 | Chat, swarms, studio, platform |
| Install | curl install script | Bootstrap the local client |
Identity
Author: William Keenan (engineer · founder).
Org: K&E Studios LLC · New York.
Instagram: @willy.keenan · GitHub: github.com/willykeenan.