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Overview

What KE Dev OS is, who built it, and how the public face relates to local compute.

Updated 2026-07-09 · KE Dev OS Wiki

One sentence

KE Dev OS is a local-first AI operating system for literally everything operators build — code, full video game suite (Godot·Unity·Unreal), Blender, Roblox/Minecraft, media/Forge, social (X·IG·TikTok), news intelligence, email/Merz, office, fleets — coded and developed by William Keenan for K&E Studios.

Public capability map

app.kestudios.dev (and kestudios.dev/os) lists the full surface map — agent OS, games, Blender, PlayOps, create, intel/social, office, connectors. Machine JSON: /api/flagship surfaces[].

KE Game Host (product)

Dedicated video game server hosting is a first-class K&E Studios product: https://kestudios.dev/gamehost — Minecraft, Valheim, Factorio, Terraria, Minetest, Docker, custom. Ships in KE Dev OS (?mode=hosts · grokcode gamehost).

Architecture principle

Computation stays on your machine (dashboard at 127.0.0.1:7430). Public branding, SEO, install hooks, and this wiki live on kestudios.dev / app.kestudios.dev.

SurfaceURLRole
Product app facehttps://app.kestudios.devCanonical public product page
Marketing twinhttps://kestudios.dev/osStudio site product landing
This wikihttps://kestudios.dev/wikiLiving documentation
Local OShttp://127.0.0.1:7430Chat, swarms, studio, platform
Installcurl install scriptBootstrap the local client

Identity

Author: William Keenan (engineer · founder).

Org: K&E Studios LLC · New York.

Instagram: @willy.keenan · GitHub: github.com/willykeenan.

Coded and developed by William Keenan · K&E Studios · Wiki home