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A K&E Studios product · standalone tool · API

KE Game Host

Dedicated video game servers

Host the worlds you build — on your machine.

Minecraft SMPs. Valheim with friends. Factorio megabases. Minetest classrooms. Custom binaries. One product: scaffold, start, stop, logs, RCON. Coded by William Keenan for K&E Studios LLC.

Product · kestudios.dev/gamehost · API · kestudios.dev/api/v1/gamehost · local · 127.0.0.1:7431

What it hosts

Every dedicated server you actually run

Minecraft

:25565

Paper scaffold · RCON · plugins folder · you drop the jar

Valheim

:2456/udp

Docker Compose dedicated · friends-ready Viking hosts

Factorio

:34197/udp

Headless multiplayer via official Docker image

Terraria

:7777

Dedicated config + process wrapper

Minetest

:30000

Open-source voxel servers · free multiplayer worlds

Garry's Mod

:27015

Source dedicated via Docker + SteamCMD · DarkRP · TTT · Prop Hunt

ARK: Survival Evolved

:7777/udp

Docker dedicated · tribe PvP · cluster-ready dino survival

Satisfactory

:7777/udp

Docker dedicated · factory co-op worlds

Enshrouded

:15636/udp

Docker dedicated · survival-ARPG co-op

V Rising

:9876/udp

Docker dedicated · clan castles · seasonal wipe servers

Roblox (AI bridge)

:7431

Honest: Roblox hosts its own servers — this is a Luau SDK + relay wiring our AI into your experience

Docker / custom

:yours

Any image or binary — we track PID, ports, logs, restarts

AI layer

AI copilot for any game server

Runs on your Claude subscription (Claude Code CLI) or your Anthropic API key — Minecraft, GMod, Rust, ARK, anything with logs + RCON, even Roblox via the Luau bridge.

ke-gamehost ai chat "<ask>"

Natural-language copilot with full host context — logs, config, runtime. Proposes lifecycle/RCON actions; --do executes with guardrails (--yes for destructive).

ke-gamehost ai diagnose <id>

AI crash/lag diagnosis straight from your server logs.

ke-gamehost ai configure <id> "<request>"

Natural language → complete config files (server.properties, server.cfg, compose). Dry-run by default, backups on apply.

ke-gamehost ai watch <id>

24/7 log watcher: crash detection, auto-restart, AI incident diagnosis to the incidents journal, Discord-webhook alerts.

ke-gamehost ai npc <id>

In-game AI chat NPC — Minecraft RCON today. Players talk to it right in chat.

ke-gamehost ai setup

Pick your backend: Claude Code CLI on your Claude subscription (zero API cost) or ANTHROPIC_API_KEY.

AI runs on the operator machine via the local tool — the cloud API stays catalog + docs only.

On-demand VPS

Rent a VPS on demand

Don't want the server on your machine? Boot one in minutes — on a box you own.

1

Pick a game

Any Docker kind — Minecraft, Rust, ARK, Valheim, V Rising, Enshrouded, Satisfactory & more. Start with ke-gamehost provision plan <kind>.

2

We generate cloud-init + compose

A cloud-init script that turns a fresh Ubuntu VPS into a running game server: Docker installed, firewall opened, compose stack up.

3

Your Hetzner/DO token boots it

ke-gamehost provision create <kind> --yes creates the VPS on your provider account — server live in minutes. ke-gamehost nodes tracks the fleet; provision destroy <nodeId> --yes tears it down when you're done.

BYO token — HETZNER_API_TOKEN or DIGITALOCEAN_TOKEN. The server is created on your provider account, billed to you, and only behind an explicit --yes. We never resell compute or charge for servers.

Product surface

Built as software, not a pitch

Real dedicated hosts

Not a lobby mock. Scaffold configs, bind ports, start processes or Docker Compose, tail logs, stop cleanly.

Docker when it wins

GMod, Rust, Palworld, Valheim, Factorio as compose stacks. Generic docker kind for any image you trust.

Standalone tool + API

ke-gamehost CLI · local management API on :7431 · catalog API on kestudios.dev.

Built for game people

Pairs with Game Dev Suite (Godot/Unity/Unreal), Blender, and PlayOps Roblox — build the game, host the world.

Honest licensing

We never redistribute Paper jars, TerrariaServer, or Steam app content. You supply proprietary binaries.

Local-first product

Lifecycle on your hardware. Cloud API is catalog only. Open firewall for public play. Operator-grade.

Get it running

Install the standalone tool · hit the API

KE Game Host is its own product now — not buried in the OS. Lifecycle on your machine; catalog + docs baked into KE Studios.

# Standalone product (recommended)
cd ~/Apps/ke-gamehost && npm install && npm run build && npm link

ke-gamehost status
ke-gamehost templates
ke-gamehost new SurvivalNet minecraft
# drop Paper jar into the printed folder (papermc.io)
ke-gamehost start <id>
ke-gamehost rcon <id> --cmd list

# Local management API (lifecycle)
ke-gamehost serve
# → http://127.0.0.1:7431/board
# → POST /start { "id": "…" }

# Cloud catalog API (KE Studios — no local process control)
curl -s https://kestudios.dev/api/v1/gamehost | jq .
curl -s https://kestudios.dev/api/v1/gamehost/templates | jq .
curl -s https://kestudios.dev/api/v1/gamehost/docs | jq .

Separate tool

ke-gamehost owns hosts, templates, Docker/process runtime — not a tab inside the OS forever.

Two-layer API

Local :7431 for start/stop/new · cloud /api/v1/gamehost for catalog + docs on KE Studios.

Your hardware

Local compute. Open ports for public play. No KE-hosted cloud tax on your community server.

Baked into KE Studios

Public catalog API

Same pattern as Media API and Vault — product surface lives on kestudios.dev. Mutations stay local (you own the ports).

A K&E Studios product.
Built by the founder.

KE Game Host is how K&E Studios thinks about multiplayer ops — the same shop that ships focused AI tools, Media API, and live UGC products. Not a white-label panel. Software we run ourselves.

Coded and developed by William Keenan · Founder & engineer · K&E Studios LLC